News Category: Gaming
SimCity is making its way finally onto the Apple Mac platform as promised by EA some time ago. Now specific launch dates have been announced and the version has been scheduled for June 11th. The city-building simulator will arrive on OS X as EA revealed in a press release yesterday, at which time those who have purchased the game for PC on either origin, platform or as a physical boxed copy will be able to download the Mac-compatible version as well, for free.
The news comes shortly after EA re-enabled Cheetah Speed, which it had disabled earlier to ease server congestion problems which had made some bad press a couple of days ago. EA also announced that it is working on a major update for SimCity at the same time, however details for this major update have not yet been announced.
SimCity’s cross-platform compatibility is great news for owners of the title who switch between platforms and seems to be a very smart gesture from a company that's already taking a lot of criticism for its decision to implement an always-on connection requirement for players for the famous city-building game. EA has repeatedly denied that the always-on requirement is in fact a form of digital rights management (DRM) or copyright protection for the game, claiming instead that its servers play a crucial role in the simulation of the cities themselves, rather than a player control feature.
EA within the same Press Release also took the opportunity of the Mac’s release to note that it has sold 1.3 million copies of SimCity to the current date. That’s up 200,000 units from the 1.1 million it managed to score in its first two weeks after release, and still impressive given that EA itself temporarily halted promotion efforts from itself and its partners, and that Amazon pulled the game from sale in the face of consumer complaints about being able to log in to its jammed servers.
EA is unlikely to remove its always-on requirement with the upcoming version 2.0 and the Mac release, despite recently being crowned the Worst Company in America by consumer advocacy blog Consumerist, in part for its handling of the SimCity launch. And given that the Mac-based gaming population is smaller than its PC counterpart, we probably won’t see those launch issues repeated as EA has learned an important lesson. But it’ll still be interesting to see if EA’s initial missteps prompt a cool reaction to SimCity’s debut on Apple computers.
We are looking forward to this Mac based release and will report further developments on SimCity as soon as it is being released.
Source: 247PlayGames.com - Just Free Online Games